

most other myth units, and it is a great unit for raiding on closed maps because it can fly right over water, forests and cliffs.
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Her myth, the Stynphalian Bird, is a slow, flying myth that is excellent vs. Her hesperides tree god power gives you cheap, pop-free myths and can be used as a shield vs. Theia: Like Oceanus, Theia is a good choice for any match-up. Theia is often the better choice, but Rheia also has quite a lot of options and advantages. Use Leto for fast pressure on the opponents food or gold. In short: use oceanus for grushes or general, defensive strats. The spider lair god power is decent, but by far not very useful. Use her to quickly put pressure on an opponent’s food or gold source with automatons when you up fast (3:30 or 4:05) Leto only has some rushing capabilities, but absolutely sucks as soon as the goal of the rush has failed. The katapeltes one gives them a pretty nice attack boost and a speed boost as well. The murmillo tech gives them a huge attack boost. Research two awesome techs for murmillo’s and katapeltes. They can also heal your units, but I wouldn’t recommend training more of them because they die quite fast.

These water myths are pretty helpful on water maps, where you can use them as early pressure on your enemy’s fish, or as scouts to find the enemy docks and plant a carnivore.
#Zeus poseidon game meat wont go to granery free
This gives you a lot of free shots, but don’t use it when there are Greek ranged heroes or priests nearby because they are able to hit your lovely little caladria sad.gif Even better is their healing ability and the fact that they can lure projectiles by flying back and forth over the enemy’s archers. These lovely myths can fly at an amazing speed of 6.00 making them a great scout. Their long tentacles will still be able to hit the tower! Cast them between two houses or wall sections protecting a tower. Cast them behind your enemy’s ships in a naval battle to get the same effect as in a land battle (see 2.)ĥ. Often giving you enough time to plant a building next to it (see: the uses of lush below)Ĥ. Cast them right next to a tc an enemy is building, and their crush damage will slow the building time down a lot. Cast them in a battle so they can do a lot of damage to your enemy’s troops, or use them as a meat shield so you get some free attacks.ģ. Cast them behind an enemy dock, (on the land, so the docks cant hit them) and you got yourself a dock-killing vegetable. The amount of things you can use them for is incredible. They deal hack and crush damage with some sort of range and their special deals 1-hit kills to any human unit. These man-eating plants are in one word: AWESOME. Oceanus: Everything Oceanus gives you is simply awesome.

Though there ARE some useful things about her, which I will explain later. Simply because Leto is kinda useless in almost any situation. This is exactly the reason why Gaia is a LOT different to Oranos or Kronos. Gaia has a lot of useful and strong minor gods, but, as you should know, no Prometheus. Let’s start with a summary of all minor gods you can choose. In some situations, you can still be aggressive though. Gaia is simply better when defending because her Gaia forests can prove very useful in defence. buildings in classical and her attacks can be worn off quite easily with a good myth spam. This is mainly because she doesn’t have any good units to use vs. Mostly because I don’t use any BO’s other than the standard grush, 6:25 fh, 4:05 rush or the 4:35 one, so I’m mostly going to give general info about the strats wink.gifĪs many of you will know, Gaia is a very defensive god. I won’t be focussing too much on build orders. So behold, here it is: My guide to Gaia smile.gif Seeing there isn’t a guide to the most awesome god in this game yet, I thought I’d make one.
